Tyr Scithe Kallen is a contenent steeped in magic, the heart of the world splitting into leylines that give life, as well as fill it with unparalleled dangers. The Wildes are always trying to return to what they once were, fighting against settlements and cities that have 'tamed' it. They are limited to borders they can maintain, lest flora and fauna take back what was once theirs.
Though most Nations have settled into a stalemate of peace based on trade and resources, the tensions and bids for power have a tendency to bubble to the surface, hindered only by the ever devouring bid of the world itself.
---
We encourage you to discover Tyr Scithe Kallen through our stories, below you can find some sneak peaks of what lies in store for our band of adventurers..
Stronghold Temerate
A stronghold sunk into the heart of a mountain, connected by a warren of passageways leading to escape in the event of a war, this is the home to Arcanists, and their many libraries and places of study.
Most Arcanists will spend at least a portion of their life here in the cold North, learning, training, preparing..
Vadrenfelle
High walls of dark stone nestled into the black slate and ice of the North is Vadrenfelle. With a population almost entirely Vampiric the shadow of the cliffs allows them the ability to roam nearly all hours of the day throughout the year.
Their claim in the world stems from their mines, rich in mineral and metal giving them a hold on many nations coin purses.
Fjoorafall
The City of Sirens is built on steep ocean slicked cliffs, accessible by flight and not much else.
It blooms rich off the coastal heat and mist of the clouds that wash over it, a place of peace, the arts and politics the Siren people prefer to record legends than take part in them.
Mat'Syra Zemlya
One of the more dangerous places in Etherworld the Swamps of Mat'syra Zemlya are home to peat bogs and salt farms, as well as the most rare and deadly flora and fauna.
The Witches have a hidden town here, shunning outsiders while providing to the costal port town Boloto, who trades openly with O'asin.
Drujveld
A city lost to fire, the old homeland of the vampires when a fire caught in their mines it ripped through the veins of coal and still burns to this day.
It stands a monolith to what once was, and their spite against who caused it..
Styrkrieg
The human lands to the North West were once united under a single Emperor, though in current days they have divided exponentially, scarred with constant skirmishes for resources and power.
Their landscape varied, each has their advantage and disadvantage to the other, keeping their struggles in a form of balance, with none able to get the upper hand on the other.
Vedre Hier Renaeth
The forest grows strange in the East, trees made huge on the heat of the Southern Coast and rain off the Mountains to their backs.
Built within them is the hidden city of Vedre Hier Renaeth and home to the Elves.
They are a self sustaining Nation with little contact with the outside world, instead preferring to watch, and wait.
O'asin - The Pearl of the South
Known for being the hub of trade and commerce, O'asin is a semi tropical city made rich off of their central location.
Ruled by a Circle of Representatives overseeing the goods and acquisitions for their individual nations what's best for the city isn't always in the forefront, especially with the Thieves Guild having a hand in their dealings, sight unseen.
Carnan Coronach
Home to the Deamons this city is divided into two parts, the first carved into a mountain, pinned between the heat and horror of the Hesperia wastes and the frigid current of the sea.
The second nestled along the coast, a cobbled city spreading along the black stone coast under the constant barrage of rain and fog. Visitors are only allowed to tread here, the city a place only Deamons roam.
The Temple
Tucked against the mountains and overlooking a wild prairie The Temple is named after the large structure at its heart.
It's a building that has stood as long as any can remember that is now the home of the political world, an attempt at peace, or at least of cold war, as well as overseeing the farmland that feeds their populous.
Abalos City
Possibly nothing more than a mirage, Abalos City is said to be hidden among the rocks and sand in a desert of the same name. It's told to be a safe haven by some, cursed land by others, those who attempt to find this place are often lost to the unforgiving heat and endless expanse of Abalos.
Central City
The hub of Guilds and breadbasket of the prairies, Central City is where decadence and excess come to flash their gold, and where secrets are gathered by the pocketful.
With twisting waterways of canals connecting the major districts and a prominent socialite presence, something is always happening behind the curtain.
The Misty Isles
Said to be built on a Dragons spine and saved from cataclysm this archipelago is shrouded in heavy mists, impenetrable by most ships, so much so that many believe it's just a legend.